AoeStats
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African Clearing

510327761Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 44m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1196
+15
🇪🇸 Bulgarians · Spain
1138
+17
🇹🇼 Italians · Taiwan
1092
+19
🇪🇸 Berbers · Spain
1280
-21
🇪🇸 Mongols · Spain
1265
-21
🇪🇸 Franks · Spain
954
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 2,524 14:17 19:08 — ⛏ Fast Castle
29 1,307 13:28 28:22 42:53 ⚔ Drush
29 1,292 11:49 25:32 42:18 ⚔ Scout Rush
25 1,117 14:10 18:24 36:49 ⚔ FC into Archers
23 1,015 11:48 20:16 37:06 ⛏ Fast Castle
19 863 13:34 19:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,630 14,289 5,975 2,850 36,744 43,478
12,760 11,588 4,170 2,505 31,023 36,424
12,045 10,905 6,460 1,600 31,010 35,547
9,795 10,997 5,185 1,060 27,037 29,032
11,430 9,800 1,760 1,505 24,495 26,025
5,855 4,533 1,230 300 11,918 12,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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