AoeStats
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Nomad

510191508Analyzed
3v3 RM · 15h ago on Sep 29, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1336
+13
🇨🇴 Persians · Colombia
1324
+14
🇳🇱 Bohemians · Netherlands
1287
+15
🇪🇸 Vietnamese · Spain
1353
-17
🇪🇸 Japanese · Spain
1315
-16
🇪🇸 Turks · Spain
1148
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,135 14:13 20:30 35:43 ⛏ Fish Boom FC
41 1,942 13:19 18:00 31:46 ⛏ Fish Boom FC
29 1,339 13:18 17:02 36:29 ⛏ Fish Boom FC
29 1,366 13:38 18:08 — ⛏ Fish Boom FC
23 1,077 13:25 18:38 33:32 ⛏ Fish Boom FC
21 971 15:24 22:35 39:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,470 18,860 13,690 2,350 58,370 69,083
23,520 14,635 11,755 1,600 51,510 52,820
19,810 15,690 11,905 1,730 49,135 51,826
15,000 14,776 10,620 3,460 43,856 49,378
9,305 11,692 4,260 2,750 28,007 28,142
12,660 8,703 3,630 1,900 26,893 30,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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