AoeStats
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Nomad

510186382Analyzed
3v3 RM · 17h ago on Sep 29, 2026· 44m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1472
+8
🇺🇸 Lithuanians · United States
1436
+9
🇲🇽 Tatars · Mexico
1380
+11
🇪🇸 Spanish · Spain
1365
-12
🇪🇸 Berbers · Spain
1325
-10
🇪🇸 Koreans · Spain
1154
-6
Player eAPM Actions Feudal Castle Imperial Opening
49 2,171 13:39 20:20 37:04 ⛏ Fish Boom FC
47 2,096 14:01 19:20 39:22 ⛏ Fish Boom FC
42 1,857 12:14 26:14 — ⚔ Fish Boom into Scouts into Towers
34 1,502 13:22 17:45 39:15 ⛏ Fish Boom FC
32 1,426 12:42 19:40 34:34 ⛏ Fish Boom FC into Galleys
18 786 15:34 33:06 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,575 13,723 8,260 4,200 47,758 52,338
15,475 16,920 7,925 5,060 45,380 46,924
19,310 11,625 5,620 2,450 39,005 39,595
11,855 12,126 6,250 1,730 31,961 33,809
17,265 10,104 500 1,140 29,009 29,360
5,575 5,003 430 200 11,208 10,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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