AoeStats
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Arabia

510157154Analyzed
4v4 RM · 21h ago on Sep 29, 2026· 33m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1426
+6
🇪🇸 Wei · Spain
1345
+9
🇪🇸 Khmer · Spain
1341
+9
🇪🇸 Franks · Spain
902
+24
🇪🇸 Persians · Spain
1190
-13
🇩🇪 Chinese · Germany
1178
-13
🇺🇸 Bohemians · United States
1142
-11
🇧🇷 Franks · Brazil
1137
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,833 9:31 21:43 32:53 ⚔ Scout Rush
53 1,783 9:20 21:41 — ⚔ Scout Rush
44 1,457 11:00 15:37 — ⛏ Fast Castle
38 1,285 9:41 23:08 — ⚔ Scout Rush
31 1,034 9:11 23:04 — ⚔ Archer Rush
28 925 9:53 24:49 — ⚔ Archers into Skirms
28 936 10:28 24:18 —
23 752 10:58 16:45 —

Resources

Player Food Wood Gold Stone Spent Collected
16,555 7,380 1,470 850 26,255 27,159
12,285 6,310 3,605 200 22,400 23,831
10,840 5,575 1,490 200 18,105 19,440
6,300 7,133 4,200 100 17,733 20,999
8,490 4,210 2,300 880 15,880 16,913
8,435 4,397 1,585 890 15,307 18,000
5,185 4,684 1,830 1,890 13,589 15,740
4,945 3,850 565 225 9,585 10,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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