AoeStats
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MegaRandom

510109748Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 46m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1392
+14
🇦🇷 Burgundians · Argentina
1374
+15
🇦🇷 Franks · Argentina
1359
+16
🇪🇸 Shu · Spain
1440
-18
🇪🇸 Portuguese · Spain
1355
-15
🇪🇸 Cumans · Spain
1276
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,715 10:13 23:31 36:53 ⚔ Archer Rush
34 1,597 10:52 15:00 39:05 ⚔ Archers FC
31 1,466 10:38 21:45 35:33 ⚔ Scouts FC
30 1,415 9:42 22:10 — ⚔ Scouts into Skirms
28 1,311 10:14 17:14 38:15 ⛏ Fast Castle
25 1,184 10:07 20:40 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,665 15,325 17,600 1,700 70,290 73,707
23,975 13,374 14,970 1,825 54,144 57,583
15,055 17,772 12,945 950 46,722 48,970
20,590 10,258 8,665 2,350 41,863 43,113
12,130 13,457 9,385 1,050 36,022 39,355
16,125 9,545 6,000 1,005 32,675 35,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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