AoeStats
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Nomad

509984243Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 55m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1292
+18
🇺🇸 Wei · United States
1288
+18
🇨🇿 Magyars · Czechia
1277
+18
🇪🇸 Vietnamese · Spain
1428
-22
🇪🇸 Teutons · Spain
1328
-18
🇪🇸 Aztecs · Spain
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,763 15:49 19:18 29:06 ⛏ Fish Boom FC into Fire Galleys
30 1,643 14:48 19:26 33:51 ⛏ Fish Boom FC
30 1,637 14:46 21:06 39:02 ⛏ Fish Boom FC
26 1,466 14:09 19:23 52:15 ⛏ Fish Boom FC
25 1,362 15:12 18:53 46:55 ⛏ Fish Boom FC
19 1,080 14:42 25:22 37:36 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,625 27,628 17,265 3,280 72,798 96,736
26,730 18,184 10,895 6,350 62,159 67,615
23,380 15,206 16,075 2,350 57,011 60,276
19,345 11,723 6,480 3,905 41,453 42,928
15,490 15,374 6,065 2,530 39,459 40,213
11,295 12,805 5,945 1,050 31,095 33,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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