AoeStats
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Arabia

509972725Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 31m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1423
+5
🇪🇸 Wei · Spain
1321
+7
🇪🇸 Franks · Spain
851
+24
🇦🇷 Bulgarians · Argentina
1117
-13
🇦🇷 Britons · Argentina
1089
-12
🇦🇷 Burgundians · Argentina
1085
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,424 9:38 24:25 — ⚔ Archers into Towers
36 1,134 9:01 23:00 — ⚔ Scout Rush
27 841 11:11 26:59 — ⚔ Archers into Skirms
26 812 10:13 — — ⚔ Scout Rush
25 782 11:02 22:45 —
17 535 9:43 20:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,750 4,681 2,605 2,755 19,791 22,043
10,880 5,729 2,760 200 19,569 21,142
7,850 5,461 3,140 475 16,926 18,403
7,530 4,803 2,060 1,500 15,893 16,828
4,870 4,431 1,480 185 10,966 13,920
6,160 3,365 100 350 9,975 10,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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