AoeStats
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Arabia

509959950Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1432
+13
🇺🇸 Britons · United States
1398
+15
🇪🇸 Spanish · Spain
1429
-16
🇪🇸 Vietnamese · Spain
1318
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,755 9:55 22:49 43:02 ⚔ Scout Rush
42 2,290 9:13 24:50 42:12 ⚔ Scouts into Skirms
39 2,107 9:34 27:07 50:54 ⚔ Archer Rush
38 2,091 9:40 23:11 40:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,890 13,010 13,775 3,125 56,800 58,043
14,590 21,660 13,925 2,160 52,335 65,258
21,605 10,935 14,825 1,850 49,215 51,316
12,650 14,462 11,910 1,810 40,832 43,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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