AoeStats
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Fortress

509951383Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 59m 40s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1417
+14
🇺🇸 Vietnamese · United States
1387
+16
🇺🇸 Khmer · United States
1370
+16
🇪🇸 Mongols · Spain
1447
-18
🇪🇸 Slavs · Spain
1355
-14
🇪🇸 Berbers · Spain
1332
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,841 8:39 13:36 27:57 ⛏ Fast Castle
48 2,839 7:03 11:37 25:10 ⛏ Fast Castle
45 2,696 7:10 11:01 27:49 ⛏ Fast Castle
40 2,370 8:19 12:20 27:45 ⛏ Fast Castle
40 2,373 7:48 11:23 25:47 ⛏ Fast Castle
40 2,375 7:50 10:37 25:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,595 23,030 18,070 3,030 118,725 119,749
54,250 19,905 28,220 6,800 109,175 126,626
32,055 49,880 22,150 4,405 108,490 112,900
41,900 39,755 22,175 3,025 106,855 112,250
49,205 29,315 18,805 3,365 100,690 117,135
33,220 43,953 15,995 3,245 96,413 101,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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