AoeStats
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Arena

509944451Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 41m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1432
+15
🇪🇸 Malians · Spain
1337
+18
🇪🇸 Spanish · Spain
1313
+19
🇨🇦 Poles · Canada
1450
-19
🇭🇺 Bohemians · Hungary
1380
-17
🇺🇸 Mongols · United States
1352
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,963 9:50 13:59 29:19 ⛏ Fast Castle
47 1,982 11:26 15:51 27:14 ⛏ Fast Castle
41 1,706 10:06 14:30 25:40 ⛏ Fast Castle
34 1,434 11:10 15:08 29:38 ⛏ Fast Castle
30 1,273 11:04 15:29 28:13 ⛏ Fast Castle
20 851 9:55 13:29 24:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,635 10,620 16,145 1,500 56,900 62,839
27,185 11,693 14,210 1,400 54,488 58,226
14,175 16,430 9,805 4,300 44,710 59,700
15,645 11,050 3,835 1,040 31,570 38,472
10,745 10,093 4,035 1,010 25,883 29,403
9,675 9,090 3,590 1,410 23,765 25,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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