AoeStats
← |GaoeG| flamingo

Arena

509871601Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 51m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1418
+13
🇪🇸 Spanish · Spain
1278
+19
🇹🇷 Ethiopians · Türkiye
1378
-17
🇨🇴 Persians · Colombia
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,828 11:32 15:19 33:46 ⚔ FC into Archers
48 2,490 9:47 14:29 31:17 ⛏ Fast Castle
46 2,348 10:59 15:27 29:07 ⛏ Fast Castle
39 2,003 12:02 15:50 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,765 25,065 13,935 2,885 73,650 75,526
31,200 21,940 17,320 2,900 73,360 88,928
19,170 22,846 21,225 880 64,121 76,373
15,220 24,100 14,120 2,150 55,590 58,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.