AoeStats
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Arena

509867215Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 36m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1404
+14
🇪🇸 Malians · Spain
1320
+17
🇪🇸 Spanish · Spain
1259
+19
🇭🇺 Bohemians · Hungary
1378
-18
🇨🇴 Saracens · Colombia
1329
-16
🇯🇵 Koreans · Japan
1320
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,819 11:34 15:41 27:05 ⛏ Fast Castle
42 1,515 9:54 14:00 29:10 ⛏ Fast Castle
41 1,473 10:44 15:26 32:27 ⛏ Fast Castle
33 1,202 11:24 14:48 33:37 ⛏ Fast Castle
24 878 10:57 14:44 30:02 ⛏ Fast Castle
22 812 10:49 14:51 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,440 10,263 8,900 750 44,353 45,211
15,375 15,150 9,320 3,550 43,395 47,163
16,245 11,620 5,630 1,600 35,095 39,993
15,110 10,990 7,315 200 33,615 39,519
9,955 11,400 4,125 985 26,465 33,777
12,870 9,025 3,480 850 26,225 28,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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