AoeStats
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Nomad

509861449Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 54m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1249
+10
🇪🇸 Spanish · Spain
1196
+12
🇯🇵 Khmer · Japan
1135
-12
🇹🇼 Franks · Taiwan
1078
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,895 14:02 17:50 38:02 ⛏ Fish Boom FC
33 1,791 13:04 17:22 39:07 ⛏ Fish Boom FC
25 1,354 13:34 18:42 32:08 ⛏ Fish Boom FC
21 1,145 13:59 21:40 40:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,165 16,803 21,960 4,240 71,168 75,395
26,295 17,970 17,135 3,680 65,080 72,601
26,790 13,402 13,300 3,130 56,622 58,905
18,095 14,213 8,275 2,190 42,773 42,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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