AoeStats
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Arabia

509723876Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 37m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1299
+11
🇪🇸 Wei · Spain
1179
+16
🇪🇸 Franks · Spain
803
+29
🇫🇷 Franks · France
1188
-19
🇺🇸 Shu · United States
1162
-19
🇪🇸 Portuguese · Spain
1142
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 2,503 7:54 23:53 — ⚔ Archers into Skirms
45 1,677 9:51 27:42 — ⚔ Skirms into Archers
38 1,436 9:29 25:24 — ⚔ Scout Rush
35 1,332 9:50 22:05 — ⚔ Scout Rush
26 981 11:28 23:10 — ⚔ Scout Rush
24 904 11:09 25:24 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,700 6,801 6,895 200 27,596 28,976
7,595 11,320 7,540 200 26,655 27,343
14,065 6,651 4,190 300 25,206 27,738
9,450 9,182 4,700 300 23,632 27,943
6,060 8,589 5,545 225 20,419 23,088
9,105 4,573 2,100 875 16,653 19,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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