AoeStats
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Arena

509696991Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Mongols · South Africa
1029
+16
🇧🇪 Maya · Belgium
1020
+17
🇪🇸 Spanish · Spain
1247
-25
🇪🇸 Franks · Spain
824
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,773 12:42 21:18 34:20 ⚔ Scout Rush
38 2,337 11:11 14:53 32:25 ⛏ Fast Castle
26 1,637 11:45 19:39 34:32 ⛏ Fast Castle
23 1,425 11:01 14:51 42:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,130 21,435 21,600 2,335 89,500 93,140
37,150 23,050 14,310 4,345 78,855 83,313
28,660 22,360 21,095 3,425 75,540 90,609
17,340 11,130 4,270 1,250 33,990 40,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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