AoeStats
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Arena

509462665Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 47m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Celts · Honduras
1340
+15
🇭🇳 Persians · Honduras
1340
+15
🇪🇸 Burgundians · Spain
1357
-17
🇪🇸 Spanish · Spain
1274
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,151 9:46 14:12 31:10 ⛏ Fast Castle
38 1,809 11:34 15:37 32:27 ⛏ Fast Castle
36 1,722 10:26 14:20 27:08 ⛏ Fast Castle
33 1,582 11:34 15:19 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,185 15,705 17,810 3,050 60,750 64,308
25,070 13,330 12,975 2,900 54,275 59,720
21,160 13,295 5,845 3,140 43,440 46,194
18,205 11,788 8,495 3,000 41,488 45,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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