AoeStats
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Arena

509441780Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 56m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Turks · Ireland
1359
+15
🇺🇸 Dravidians · United States
1351
+16
🇪🇸 Bulgarians · Spain
1388
-17
🇪🇸 Spanish · Spain
1299
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,946 11:12 14:57 36:51 ⛏ Fast Castle
46 2,604 10:04 14:47 20:37 ◆ FC into Fast Imp
35 1,981 11:22 14:47 48:44 ⛏ Fast Castle
25 1,418 11:39 15:28 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,680 22,005 13,255 3,400 76,340 79,250
32,640 18,885 11,210 2,750 65,485 67,253
27,625 23,790 11,250 1,500 64,165 71,638
19,215 16,410 14,945 850 51,420 60,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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