AoeStats
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Arabia

509339647Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 41m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1267
+3
🇪🇸 Franks · Spain
781
+20
🇫🇷 Bulgarians · France
923
-12
🇮🇳 Spanish · India
893
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,383 10:13 23:16 — ⚔ Scout Rush
25 1,023 10:56 23:10 35:09
24 969 13:09 26:09 — ⚔ Drush
18 754 11:08 22:49 39:18 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,020 11,412 7,060 200 33,692 37,546
13,210 6,595 4,745 850 25,400 30,118
11,460 7,593 4,210 1,400 24,663 29,320
9,160 6,165 1,610 1,420 18,355 19,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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