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Lombardia

509188414Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mapuche · France
1234
+13
🇪🇸 Lithuanians · Spain
1153
+16
🇺🇸 Magyars · United States
1148
+16
🇪🇸 Mongols · Spain
1094
+19
🇪🇸 Romans · Spain
1359
-23
🇪🇸 Vietnamese · Spain
1301
-21
🇪🇸 Franks · Spain
1165
-16
🇪🇸 Franks · Spain
804
-4
Player eAPM Actions Feudal Castle Imperial Opening
67 3,032 11:12 16:32 35:34 ⛏ Fast Castle
44 1,997 9:09 21:43 37:00 ⚔ Archer Rush
39 1,785 11:27 16:34 — ⛏ Fast Castle
31 1,398 11:24 15:35 38:52 ⛏ Fast Castle
31 1,421 10:26 15:43 31:28 ⛏ Fast Castle
29 1,311 12:47 19:54 — ⛏ Fast Castle
26 1,180 12:13 17:43 39:14 ⛏ Fast Castle
22 1,004 11:14 16:06 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,125 21,098 12,255 1,550 51,028 53,488
19,440 18,986 6,635 2,910 47,971 57,620
20,550 8,790 9,320 1,825 40,485 45,502
13,610 15,494 8,490 2,350 39,944 46,026
12,960 12,062 7,485 1,720 34,227 38,628
12,945 12,118 1,005 1,050 27,118 29,486
10,660 4,690 5,325 850 21,525 25,479
10,190 6,207 3,435 750 20,582 26,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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