AoeStats
← |GaoeG| flamingo

Nomad

509135134Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 56m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1391
+12
🇪🇸 Gurjaras · Spain
1273
+17
🇪🇸 Poles · Spain
1228
+19
🇨🇳 Cumans · China
1325
-17
🇧🇪 Ethiopians · Belgium
1294
-16
🇨🇳 Malians · China
1275
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,601 14:18 20:26 49:01 ⛏ Fish Boom into Galleys FC
35 1,992 14:11 17:57 39:36 ⛏ Fish Boom FC
32 1,799 12:46 20:14 46:38 ⚔ Fish Boom into Scouts
30 1,702 12:31 18:45 34:50 ⚔ Fish Boom FC into Archers
27 1,543 13:45 18:54 45:46 ⛏ Fish Boom FC
23 1,292 14:37 19:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,460 20,635 8,915 1,250 57,260 65,192
25,085 14,866 10,735 1,925 52,611 56,437
12,400 18,870 15,195 1,610 48,075 58,500
13,395 16,488 4,835 1,900 36,618 36,671
13,780 9,295 6,645 3,115 32,835 34,186
10,510 9,330 3,545 1,825 25,210 26,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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