AoeStats
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Arena

509125939Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 63m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1322
+17
🇩🇪 Cumans · Germany
1284
+19
🇪🇸 Celts · Spain
1411
-20
🇪🇸 Hindustanis · Spain
1289
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,826 11:17 15:47 34:38 ⛏ Fast Castle
43 2,712 12:03 15:43 44:46 ⛏ Fast Castle
30 1,889 11:15 14:57 49:41 ⛏ Fast Castle
26 1,650 10:32 14:40 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,820 28,048 21,105 2,900 89,873 91,593
38,355 35,310 9,410 2,925 86,000 111,376
30,185 23,391 21,190 4,700 79,466 89,170
26,080 16,595 14,385 1,460 58,520 60,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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