AoeStats
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Fortress

509111957Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1390
+15
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1371
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🇪🇸 Dravidians · Spain
1275
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🇪🇸 Byzantines · Spain
1417
-19
🇪🇸 Malians · Spain
1376
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🇪🇸 Burgundians · Spain
1284
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,858 7:43 12:00 27:51 ⛏ Fast Castle
32 1,434 7:21 11:29 31:26 ⛏ Fast Castle
27 1,210 7:52 12:37 31:31 ⛏ Fast Castle
26 1,157 8:02 11:36 28:00 ⛏ Fast Castle
23 1,016 5:36 13:34 27:04 ⛏ Fast Castle
21 910 8:26 12:00 25:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,635 20,710 15,230 1,925 59,500 78,261
23,940 17,830 13,845 1,810 57,425 61,071
25,885 13,580 10,150 4,390 54,005 77,125
19,985 18,468 11,395 1,915 51,763 56,804
14,450 14,385 12,875 340 42,050 43,646
20,785 9,460 9,700 200 40,145 44,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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