AoeStats
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Arena

508948213Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 62m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1267
+5
🇪🇸 Turks · Spain
728
+23
🇨🇴 Bohemians · Colombia
982
-16
🇨🇴 Gurjaras · Colombia
887
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,660 11:12 14:45 42:02 ⛏ Fast Castle
29 1,807 9:56 16:47 40:11 ⛏ Fast Castle
25 1,564 10:33 14:23 38:57 ⛏ Fast Castle
11 713 10:32 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,120 18,520 26,440 2,915 86,995 91,409
31,930 27,130 16,680 2,050 77,790 81,104
19,180 14,420 9,035 2,635 45,270 57,293
10,460 8,140 2,205 2,580 23,385 24,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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