AoeStats
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Arena

508937714Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 18m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Aztecs · Czechia
1449
+13
🇪🇸 Japanese · Spain
1320
+18
🇺🇸 Celts · United States
1302
+19
🇪🇸 Vikings · Spain
1232
+20
🇪🇸 Huns · Spain
1384
-19
🇻🇳 Poles · Vietnam
1378
-18
🇧🇩 Portuguese · Bangladesh
1356
-17
🇩🇪 Mapuche · Germany
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 947 10:58 14:37 — ⛏ Fast Castle
44 802 9:17 12:49 — ⛏ Fast Castle
41 737 11:27 16:32 — ⛏ Fast Castle
35 643 9:41 15:37 — ⛏ Fast Castle
30 542 10:25 14:40 — ⛏ Fast Castle
21 382 10:16 14:02 — ⛏ Fast Castle
20 356 11:20 14:59 — ⛏ Fast Castle
16 282 10:59 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,050 3,010 200 200 7,460 7,243
3,725 3,070 250 300 7,345 7,633
3,675 2,910 200 200 6,985 6,990
3,570 2,045 330 750 6,695 6,583
2,700 2,705 1,075 0 6,480 6,317
3,000 2,210 470 100 5,780 6,631
2,615 1,625 275 75 4,590 5,033
2,675 1,240 200 0 4,115 6,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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