AoeStats
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Arabia

508883174Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1478
+10
🇦🇷 Romans · Argentina
1122
+24
🇪🇸 Spanish · Spain
1414
-21
🇪🇸 Hindustanis · Spain
1228
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,309 9:57 20:11 37:34 ⚔ M@A into Archers
49 2,312 9:41 21:47 42:32 ⚔ Scout Rush
38 1,811 9:40 22:46 42:16 ⚔ Scout Rush
37 1,756 9:15 24:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,915 29,375 9,780 4,450 67,520 72,824
17,145 12,639 9,625 1,500 40,909 45,560
13,335 15,193 6,540 1,800 36,868 38,378
10,900 14,203 6,695 1,495 33,293 37,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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