AoeStats
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Arabia

508747743Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 48m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1204
+17
1189
+18
🇬🇷 Britons · Greece
1184
+18
🇯🇵 Ethiopians · Japan
1114
+20
🇪🇸 Maya · Spain
1270
-20
🇪🇸 Vietnamese · Spain
1264
-20
🇪🇸 Persians · Spain
1215
-18
🇪🇸 Magyars · Spain
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 3,795 8:58 22:20 38:16 ⚔ Scout Rush
46 2,237 10:36 15:19 36:45 ⛏ Fast Castle
44 2,173 9:59 24:21 35:11 ⚔ Archer Rush
39 1,902 9:19 22:26 40:04 ⚔ Archers into Skirms
33 1,601 9:36 25:29 39:43 ⚔ Archer Rush
32 1,549 8:55 20:26 43:35 ⚔ Scout Rush
26 1,276 9:19 23:15 38:33 ⚔ Archers into Skirms
25 1,200 9:53 23:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,985 11,430 13,485 2,410 56,310 58,531
29,060 11,035 12,910 200 53,205 53,539
23,840 12,179 12,480 1,575 50,074 57,024
12,910 14,902 10,725 975 39,512 46,276
10,460 15,388 12,085 1,400 39,333 44,540
11,850 10,333 7,740 795 30,718 33,205
12,465 9,845 1,270 950 24,530 26,937
7,195 8,602 6,740 1,500 24,037 24,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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