AoeStats
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Nomad

508282977Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1356
+13
🇨🇭 Dravidians · Switzerland
1327
+14
🇩🇪 Persians · Germany
1256
+17
🇪🇸 Khmer · Spain
1350
-17
🇪🇸 Spanish · Spain
1314
-16
🇪🇸 Italians · Spain
1204
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,789 13:51 22:46 37:09 ⛏ Fish Boom FC
34 1,448 14:18 19:33 34:03 ⛏ Fish Boom FC
25 1,084 12:21 19:53 36:14 ⛏ Fish Boom into Fire Galleys FC
23 978 14:36 18:45 41:37 ⛏ Fish Boom FC
19 831 14:15 19:10 35:17 ⛏ Fish Boom FC
15 631 14:19 18:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,355 21,467 8,015 5,150 50,987 52,743
17,720 15,825 12,600 2,935 49,080 51,950
21,090 15,316 7,750 2,350 46,506 47,222
14,345 8,950 2,785 4,400 30,480 31,336
12,840 9,675 3,755 2,130 28,400 30,030
10,950 9,865 5,965 1,500 28,280 30,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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