AoeStats
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Oasis

507853321Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 48m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1332
+12
🇲🇽 Koreans · Mexico
1303
+13
🇧🇷 Wei · Brazil
1281
+14
🇪🇸 Saracens · Spain
1330
-16
🇪🇸 Persians · Spain
1216
-12
🇪🇸 Vietnamese · Spain
1186
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,015 11:12 14:49 33:01 ⛏ Fast Castle
42 2,027 9:37 23:50 40:24 ⚔ Archers into Scouts
27 1,327 10:48 22:57 42:51 ⚔ Skirmisher Rush
26 1,253 11:21 15:43 32:35 ⛏ Fast Castle
25 1,208 10:19 13:44 30:46 ⛏ Fast Castle
23 1,104 12:42 16:34 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,430 14,675 21,045 4,850 71,000 82,653
25,895 17,460 17,905 2,300 63,560 83,546
24,740 14,304 13,895 2,000 54,939 69,052
13,475 17,170 10,545 940 42,130 50,384
15,700 17,100 5,385 1,940 40,125 44,903
14,575 13,740 7,445 2,495 38,255 46,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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