AoeStats
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Arena

507833225Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 100m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1366
+10
🇪🇸 Spanish · Spain
1339
+11
🇪🇸 Franks · Spain
1215
+16
🇪🇸 Burgundians · Spain
1183
+17
🇨🇭 Persians · Switzerland
1263
-15
🇬🇧 Slavs · United Kingdom
1231
-14
🇩🇪 Koreans · Germany
1198
-13
🇲🇽 Turks · Mexico
1186
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 4,802 10:58 14:37 31:29 ⛏ Fast Castle
47 4,702 11:23 15:18 41:09 ⛏ Fast Castle
44 4,391 11:16 15:22 33:59 ⛏ Fast Castle
38 3,759 10:32 15:28 32:56 ⛏ Fast Castle
30 2,970 10:47 15:24 34:08 ⛏ Fast Castle
30 3,050 11:56 16:17 29:21 ⛏ Fast Castle
29 2,943 10:55 14:59 34:31 ⛏ Fast Castle
28 2,808 11:22 14:58 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
143,935 50,655 28,540 6,900 230,030 237,356
120,230 78,740 21,055 6,410 226,435 236,877
114,805 35,535 40,140 5,880 196,360 227,760
87,975 39,970 52,545 4,245 184,735 196,785
84,795 63,055 20,225 3,715 171,790 177,443
59,040 69,150 18,190 6,050 152,430 176,421
54,900 54,518 15,980 2,450 127,848 130,165
50,070 25,430 14,095 2,830 92,425 95,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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