AoeStats
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Arena

507825885Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 46m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1325
+14
🇪🇸 Italians · Spain
1196
+19
🇦🇷 Tatars · Argentina
1274
-17
🇦🇷 Bengalis · Argentina
1269
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,633 11:32 15:20 30:56 ⛏ Fast Castle
35 1,639 10:08 16:00 33:20 ⛏ Fast Castle
33 1,504 10:05 17:17 37:53 ⛏ Fast Castle
30 1,400 9:41 17:03 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,090 15,850 8,520 1,530 51,990 57,826
22,720 13,150 15,095 995 51,960 59,268
14,440 15,845 10,235 1,900 42,420 46,557
15,515 12,515 7,430 2,545 38,005 40,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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