AoeStats
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Arena

507803523Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 50m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1315
+10
🇪🇸 Franks · Spain
1181
+15
🇪🇸 Vietnamese · Spain
1168
+15
🇺🇸 Burgundians · United States
1181
-14
🇦🇷 Britons · Argentina
1163
-13
🇵🇱 Italians · Poland
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,673 11:03 15:06 31:00 ⛏ Fast Castle
32 1,608 10:51 14:51 34:54 ⚔ FC into Archers
30 1,521 11:24 15:28 26:53 ⛏ Fast Castle
26 1,345 10:46 14:22 29:17 ⛏ Fast Castle
17 863 10:59 14:40 33:59 ⛏ Fast Castle
15 768 9:52 15:36 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,560 22,525 19,500 2,330 74,915 78,351
33,955 13,305 23,345 1,100 71,705 80,883
30,365 13,335 20,160 3,030 66,890 73,637
18,400 22,365 11,935 1,580 54,280 73,754
16,600 17,085 11,290 2,210 47,185 54,929
13,145 16,540 7,325 3,010 40,020 55,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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