AoeStats
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Arena

507794524Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1302
+13
🇪🇸 Vikings · Spain
1150
+18
🇵🇪 Burmese · Peru
1236
-16
🇩🇰 Bohemians · Denmark
1209
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,619 9:59 13:51 35:55 ⛏ Fast Castle
39 2,096 10:57 14:33 31:53 ⚔ FC into Archers
35 1,901 10:52 14:50 32:37 ⛏ Fast Castle
29 1,552 11:37 15:50 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,305 25,145 10,655 3,025 70,130 73,982
24,870 23,070 13,170 2,800 63,910 67,650
15,075 20,245 11,135 1,850 48,305 49,672
19,855 15,450 11,255 1,720 48,280 52,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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