AoeStats
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Nomad

507593428Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1410
+13
🇩🇪 Persians · Germany
1386
+14
🇪🇸 Magyars · Spain
1381
-15
🇪🇸 Wu · Spain
1314
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,876 12:29 22:04 40:21 ⚔ Fish Boom into Galleys FC into Skirms
36 1,574 15:24 24:14 — ⛏ Fish Boom FC
34 1,481 11:17 19:34 39:56 ⛏ Fish Boom into Galleys FC
28 1,210 13:05 16:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
Z
14,425 12,410 6,950 3,310 37,095 38,158
11,810 13,580 4,810 1,715 31,915 36,122
12,440 11,690 4,695 1,665 30,490 31,249
5,985 7,061 1,905 505 15,456 15,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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