AoeStats
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Arena

507588311Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 44m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
1368
+13
🇪🇸 Spanish · Spain
1297
+17
🇵🇪 Chinese · Peru
1310
-15
🇵🇪 Teutons · Peru
1306
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,846 11:11 17:12 31:40 ⛏ Fast Castle
41 1,811 9:07 22:39 40:23 ⚔ Towers FC
41 1,815 11:22 15:07 32:20 ⛏ Fast Castle
39 1,742 11:02 16:52 32:06 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,620 13,890 16,525 1,630 59,665 63,929
18,855 17,993 7,950 1,600 46,398 52,696
18,580 12,002 10,115 1,730 42,427 48,419
17,155 12,675 3,640 2,015 35,485 39,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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