AoeStats
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Arabia

507582228Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 48m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1338
+17
🇦🇷 Maya · Argentina
1318
+17
🇪🇸 Gurjaras · Spain
1387
-19
🇪🇸 Vietnamese · Spain
1312
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,822 9:06 23:18 41:25 ⚔ Archer Rush
55 2,641 9:39 22:13 — ⚔ Scout Rush
39 1,899 9:35 25:56 42:37 ⚔ Archer Rush
38 1,849 8:58 22:21 39:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,280 18,849 12,855 955 49,939 56,873
21,090 10,498 12,770 600 44,958 50,394
12,955 14,798 11,190 880 39,823 44,258
20,665 10,624 7,150 1,050 39,489 43,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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