AoeStats
← |GaoeG| flamingo

Arena

507576840Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 33m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1373
+14
🇪🇸 Khmer · Spain
1295
+17
🇩🇪 Ethiopians · Germany
1348
-17
🇩🇪 Shu · Germany
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,209 10:49 14:40 — ⛏ Fast Castle
35 1,180 10:47 15:36 28:36 ⛏ Fast Castle
29 979 12:05 16:08 21:27 ◆ FC into Fast Imp
28 950 10:36 13:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,645 11,980 6,895 1,000 32,520 34,380
17,340 8,440 2,720 980 29,480 31,257
8,910 10,340 3,340 950 23,540 30,530
7,065 8,073 4,650 100 19,888 20,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.