AoeStats
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Lombardia

507509216Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 63m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1308
+14
🇪🇸 Saracens · Spain
1275
+15
🇸🇪 Lithuanians · Sweden
1263
+16
🇬🇷 Franks · Greece
1253
+16
🇨🇳 Maya · China
1338
-19
🇪🇸 Spanish · Spain
1312
-17
🇩🇪 Lithuanians · Germany
1211
-13
🇪🇸 Khmer · Spain
1165
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,323 9:20 21:45 35:27 ⚔ Scout Rush
46 2,962 10:54 16:07 31:11 ⛏ Fast Castle
40 2,543 10:50 15:07 33:13 ⛏ Fast Castle
39 2,522 10:57 15:21 37:31 ⛏ Fast Castle
35 2,224 12:05 15:47 34:44 ⛏ Fast Castle
29 1,857 10:52 16:33 29:50 ⛏ Fast Castle
25 1,609 10:00 19:14 37:12 ⚔ Scout Rush
19 1,209 12:40 16:24 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,170 39,754 33,770 1,840 112,534 118,714
38,635 29,711 28,975 3,030 100,351 105,791
35,040 40,000 19,570 4,010 98,620 106,172
35,580 28,810 26,300 7,145 97,835 108,526
39,435 20,105 31,135 4,160 94,835 96,626
42,780 24,847 18,670 4,260 90,557 104,986
35,735 31,281 8,980 4,120 80,116 101,184
36,495 14,659 22,420 3,550 77,124 86,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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