AoeStats
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Nomad

507503061Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1306
+14
🇸🇪 Dravidians · Sweden
1281
+15
🇪🇸 Spanish · Spain
1330
-18
🇪🇸 Persians · Spain
1176
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,482 13:47 18:07 37:20 ⛏ Fish Boom FC
25 1,082 13:33 17:25 39:53 ⛏ Fish Boom FC
25 1,091 14:17 22:48 — ⛏ Fish Boom FC
22 944 12:16 20:23 32:55 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,265 17,307 4,455 3,200 44,227 45,690
10,150 13,967 7,380 2,500 33,997 34,421
14,100 10,402 6,020 1,510 32,032 35,848
6,510 7,839 860 1,965 17,174 17,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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