AoeStats
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Arena

507489034Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1229
+14
🇨🇳 Khmer · China
1228
+14
1219
+14
🇦🇹 Poles · Austria
1205
+15
🇪🇸 Berbers · Spain
1375
-22
🇪🇸 Bohemians · Spain
1207
-15
🇪🇸 Italians · Spain
1163
-13
🇪🇸 Persians · Spain
987
-7
Player eAPM Actions Feudal Castle Imperial Opening
46 2,344 10:55 16:27 31:42 ⛏ Fast Castle
33 1,699 11:05 14:39 29:09 ⛏ Fast Castle
33 1,662 11:12 15:20 30:31 ⛏ Fast Castle
33 1,675 10:49 14:54 29:28 ⛏ Fast Castle
31 1,556 10:55 14:02 27:28 ⛏ Fast Castle
28 1,442 10:48 15:04 29:32 ⛏ Fast Castle
22 1,101 11:32 14:57 30:13 ⛏ Fast Castle
20 1,005 10:40 16:25 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,470 10,265 36,615 2,450 89,800 102,929
35,010 20,030 23,640 2,250 80,930 87,349
31,365 21,105 24,500 1,800 78,770 83,577
36,090 22,775 14,010 4,430 77,305 78,409
18,665 31,700 20,345 100 70,810 75,851
26,560 17,069 20,430 1,050 65,109 78,401
14,050 17,428 11,250 3,575 46,303 62,145
14,300 13,405 4,510 2,900 35,115 36,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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