Glade
503579858Analyzed1v1 RM
·
1mo ago on Sep 1, 2026·
32m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
|GaoeG| flamingo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,108 analysed 1v1 players on Glade.
|GaoeG| flamingo
A
Feudal Age
9:13
vs 10:40
top 10%
Castle Age
19:52
vs 19:52
top 50%
Imperial Age
—
vs 35:12
btm 0%
eAPM
33
vs 30
top 41%
First military
7:51
vs 13:32
top 8%
▲
Fast Feudal Age at 9:13 — faster than 90% of analysed players on Glade
▼
Loom after the Feudal click (10:37) — usually safest before it
▲
Early military at 7:51 (Militia) — earlier than 92% of analysed players on Glade
▼
~4 minutes with no villager queued before Castle Age — likely idle Town Center
JKolerts
S
Feudal Age
9:54
vs 10:40
top 26%
Castle Age
13:46
vs 19:52
top 1%
Imperial Age
32:40
vs 35:12
top 30%
eAPM
44
vs 30
top 20%
First military
16:02
vs 13:32
btm 36%
▲
Fast Feudal Age at 9:54 — faster than 74% of analysed players on Glade
▲
Fast Castle Age at 13:46 — faster than 99% of analysed players on Glade
▲
Fast Imperial Age at 32:40 — faster than 70% of analysed players on Glade
▲
High eAPM (44) — top quarter of analysed players
▼
Loom after the Feudal click (19:23) — usually safest before it
▼
~3 minutes with no villager queued before Castle Age — likely idle Town Center