AoeStats
← |GaoeG| flamingo

Glade

503574589Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 39m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1453
+14
🇪🇸 Berbers · Spain
1406
-14

Win probability

|GaoeG| flamingo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 10,510 analysed 1v1 players on Glade.
|GaoeG| flamingo A
Feudal Age 9:31 vs 10:40
top 16%
Castle Age 21:01 vs 19:44
btm 37%
Imperial Age 30:16 vs 35:08
top 15%
eAPM 27 vs 30
btm 42%
First military 10:30 vs 13:37
top 26%
▲ Fast Feudal Age at 9:31 — faster than 84% of analysed players on Glade
▲ Fast Imperial Age at 30:16 — faster than 85% of analysed players on Glade
▼ Loom after the Feudal click (10:23) — usually safest before it
▼ ~4 minutes with no villager queued before Castle Age — likely idle Town Center
极地沙尘暴 A
Feudal Age 9:05 vs 10:40
top 7%
Castle Age 22:37 vs 19:44
btm 24%
Imperial Age 28:41 vs 35:08
top 8%
eAPM 25 vs 30
btm 37%
First military 9:58 vs 13:37
top 22%
▲ Fast Feudal Age at 9:05 — faster than 93% of analysed players on Glade
▼ Slow Castle Age at 22:37 — slower than 76% of analysed players on Glade
▲ Fast Imperial Age at 28:41 — faster than 92% of analysed players on Glade
▼ ~5 minutes with no villager queued before Castle Age — likely idle Town Center
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