Glade
503572132Analyzed1v1 RM
·
1mo ago on Sep 1, 2026·
35m 31s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
|GaoeG| flamingo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,386 analysed 1v1 players on Glade.
CT AGE2
C
Feudal Age
10:58
vs 10:40
btm 40%
Castle Age
25:55
vs 19:48
btm 8%
Imperial Age
—
vs 35:10
btm 0%
eAPM
30
vs 30
top 50%
First military
9:02
vs 13:35
top 15%
▼
Slow Castle Age at 25:55 — slower than 92% of analysed players on Glade
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:02 (Militia) — earlier than 85% of analysed players on Glade
▼
~5 minutes with no villager queued before Castle Age — likely idle Town Center
|GaoeG| flamingo
S
Feudal Age
10:08
vs 10:40
top 32%
Castle Age
14:44
vs 19:48
top 5%
Imperial Age
—
vs 35:10
btm 0%
eAPM
38
vs 30
top 31%
First military
16:57
vs 13:35
btm 31%
▲
Fast Castle Age at 14:44 — faster than 95% of analysed players on Glade
▼
~6 minutes with no villager queued before Castle Age — likely idle Town Center