AoeStats
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Nomad

503565622Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 45m 15s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1445
+15
🇪🇸 Spanish · Spain
1424
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,444 14:50 19:10 40:53 ⛏ Fish Boom FC
36 1,612 14:54 18:47 40:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,590 10,568 8,800 3,555 40,513 40,945
14,180 12,911 5,285 2,825 35,201 35,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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