AoeStats
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African Clearing

510324080Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1670
+17
🇪🇸 Maya · Spain
1657
+18
🇵🇪 Chinese · Peru
1539
+22
🇪🇸 Italians · Spain
1351
+29
🇨🇳 Georgians · China
1753
-24
🇺🇸 Shu · United States
1740
-24
🇹🇼 Vietnamese · Taiwan
1704
-22
🇲🇴 Burmese · Macao SAR China
1551
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,118 14:54 18:47 37:41 ⛏ Fish Boom FC
57 2,767 12:49 26:21 — ⚔ Archers into Skirms
52 2,549 12:27 16:30 33:20 ⛏ Fast Castle
48 2,333 12:07 26:29 42:10 ⚔ Archers into Skirms into Towers
44 2,175 12:34 16:07 44:40 ⛏ Fast Castle
33 1,600 15:16 19:45 35:33 ⛏ Fish Boom FC
30 1,482 13:13 24:33 39:32 ⚔ Scout Rush
22 1,074 15:25 26:30 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,590 24,586 15,780 3,100 60,056 66,899
19,060 24,121 11,935 3,150 58,266 68,093
16,400 21,271 9,775 3,345 50,791 52,279
21,650 17,227 10,090 975 49,942 53,662
21,620 13,635 8,090 2,060 45,405 48,975
16,585 14,764 9,980 3,200 44,529 47,366
6,180 6,155 2,390 1,050 15,775 20,041
4,520 2,578 570 650 8,318 8,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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