AoeStats
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Black Forest

510028793Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 31m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1077
+12
🇨🇱 Japanese · Chile
1043
+13
🇹🇷 Armenians · Türkiye
1024
+14
🇨🇳 Persians · China
905
+19
🇨🇴 Persians · Colombia
1044
-17
🇧🇷 Huns · Brazil
1003
-15
🇨🇴 Goths · Colombia
974
-14
🇺🇸 Turks · United States
918
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,433 10:36 23:05 — ⚔ M@A Rush
26 831 11:44 16:15 — ⛏ Fast Castle
25 782 10:52 19:08 — ⛏ Fast Castle
24 759 12:35 23:05 —
21 658 16:08 23:37 — ⛏ Fast Castle
20 613 15:00 27:23 — ⚔ M@A into Towers
17 535 10:44 16:05 — ⛏ Fish Boom FC
17 529 14:39 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,235 6,940 1,975 1,500 20,650 26,833
9,095 6,495 2,755 995 19,340 22,239
10,270 5,783 2,480 140 18,673 19,573
9,270 7,205 1,965 200 18,640 22,137
6,205 5,961 1,085 615 13,866 15,691
7,780 4,125 1,195 475 13,575 14,924
5,000 4,454 410 295 10,159 11,019
4,700 3,607 200 700 9,207 10,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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