AoeStats
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Arena

510025792Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 21m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Chinese · South Africa
960
+44
🇺🇸 Turks · United States
918
+17
🇮🇪 Khmer · Ireland
877
+19
🇺🇸 Britons · United States
872
+19
🇲🇽 Romans · Mexico
1063
-22
🇲🇽 Bohemians · Mexico
1002
-20
🇲🇽 Byzantines · Mexico
921
-17
🇦🇷 Goths · Argentina
770
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 612 9:40 16:55 — ⛏ Fast Castle
25 519 13:47 19:34 — ⚔ FC into Archers
24 505 12:20 17:50 — ⛏ Fast Castle
18 384 10:36 15:39 — ⛏ Fast Castle
17 361 12:51 19:43 — ⛏ Fast Castle
13 283 12:00 16:48 — ◆ FC into Fast Imp
12 245 12:25 — — ⛏ Fast Castle
7 148 11:19 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 2,810 610 750 8,170 8,417
3,875 2,680 1,000 100 7,655 7,944
3,700 2,570 200 100 6,570 7,508
3,475 2,241 510 5 6,231 8,186
3,350 2,250 550 0 6,150 6,526
3,175 2,630 200 0 6,005 7,484
3,200 2,425 200 0 5,825 7,526
2,150 1,330 250 0 3,730 5,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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