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Nomad

510048896Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Armenians · Switzerland
1230
+12
🇩🇪 Bohemians · Germany
1095
+18
🇳🇱 Vikings · Netherlands
1186
-17
🇸🇰 Vietnamese · Slovakia
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,384 15:44 24:42 — ⚔ Fish Boom into M@A
24 1,127 13:09 21:34 33:19 ⛏ Fish Boom FC
16 744 13:16 17:46 — ⛏ Fish Boom FC
11 543 13:06 16:54 31:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,975 16,745 9,940 4,545 47,205 51,898
13,845 10,915 6,095 2,320 33,175 33,019
5,800 8,043 4,425 1,685 19,953 20,259
4,700 4,015 715 1,425 10,855 9,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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