AoeStats
← beneath mariana

Oasis

507505383Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 1m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1656
+12
🇩🇪 Burgundians · Germany
1441
+21
🇩🇪 Turks · Germany
1388
+24
🇩🇪 Slavs · Germany
1164
+29
🇨🇳 Byzantines · China
1613
-23
🇦🇺 Georgians · Australia
1569
-22
🇳🇱 Japanese · Netherlands
1521
-20
🇨🇳 Bohemians · China
1510
-21
Player eAPM Actions Feudal Castle Imperial Opening
94 134 — — —
89 127 — — —
75 107 — — —
56 80 — — —
53 75 — — —
51 72 — — —
39 55 — — —
22 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 150
100 50 0 0 150 100
100 0 0 0 100 190
100 0 0 0 100 90
50 0 0 0 50 90
0 0 0 0 0 40
0 0 0 0 0 30
0 0 0 0 0 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.