AoeStats
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Lombardia

507468407Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 5m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1526
+16
🇻🇳 Koreans · Vietnam
1495
+17
🇨🇳 Dravidians · China
1493
+17
🇮🇳 Malians · India
1488
+17
🇨🇳 Byzantines · China
1556
-18
🇨🇳 Bohemians · China
1555
-19
🇨🇳 Mapuche · China
1538
-18
🇨🇱 Inca · Chile
1406
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 350 — — —
62 350 — — —
40 229 — — —
39 221 — — —
33 185 — — —
31 175 — — —
19 107 — — —
12 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 275 0 0 1,125 1,087
600 150 0 0 750 855
400 125 0 0 525 419
400 125 0 0 525 525
300 150 0 0 450 400
300 100 0 0 400 386
200 100 0 0 300 318
50 0 0 0 50 189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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