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Lombardia

507253186Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 5m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1560
+12
🇷🇺 Vietnamese · Russia
1525
+14
🇨🇳 Poles · China
1431
+17
🇨🇭 Saracens · Switzerland
1404
+18
🇺🇸 Mapuche · United States
1492
-16
🇨🇳 Japanese · China
1488
-16
🇧🇷 Malians · Brazil
1478
-16
🇦🇷 Berbers · Argentina
1415
-13
Player eAPM Actions Feudal Castle Imperial Opening
95 526 — — —
59 327 — — —
58 321 — — —
48 264 — — —
46 255 — — —
32 174 — — —
22 124 — — —
17 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 230 0 0 1,280 1,230
1,100 150 0 0 1,250 1,164
900 310 0 0 1,210 1,265
900 125 0 0 1,025 1,104
750 225 0 0 975 1,130
500 250 0 0 750 746
550 100 0 0 650 706
150 100 0 0 250 426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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